![]() ![]() We talked in the original piece about the sense that the Xbox 360 rendition of FFXIII felt like a rushed conversion. The only real modifiers to add to the first Face-Off come down to the consistency of the experience across the entirety of the game. Having now unlocked the entirety of the game on both systems, one thing we'll say right from the off is that none of our original conclusions have been invalidated. Over a month on, we're now ready to cover the entirety of the game, reporting additional technical differences we didn't in our original piece, while at the same time providing new insight and better understanding of the basic logistical challenges that Square Enix undertook in converting the game across to the Xbox 360. ![]() In putting together the original piece, we were about a week ahead of the release: enough to do the game justice in terms of the comparison coverage, but not enough to see the whole game through to its conclusion, let alone on both platforms. Final Fantasy XIII on PlayStation 3 and Xbox 360 was one of the biggest Face-Offs we've produced, but more than that it was an analysis of one of the biggest games - in terms of actual scope - that we've ever had to cover. ![]()
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